
Castlevania for Gameboy

Demo v0.5 Uploaded . Fix various bugs. Add new animations and music.
Two versions . One color (with more fps) and one Monochrome (with slowdown).
You can download the version you prefer.


| Web Controls | Gameboy Controls | In-Game Actions |
|---|---|---|
| Z | A | Jump |
| X | B | Attack |
| Key Down | D-Pad Down | Crouch |
| Arrow Keys | D-Pad | Movement |
| Alt / Shift | Select | From Main Menu, Select the Level you want to start From Ingame, kill the player. And restart from last checkpoint! |


Castlevania GameBoy is a demake of the first Castlevania game (Vampire Killer) released in 1989 for the NES, and adapted for Gameboy. It's a fangame
created with Gameboy Studio.
The game is playable on the original Gameboy, Gameboy Pocket and Gameboy color.


A New demo is available. You can play directly in your browser or download the rom (.gb) and play it into a Gameboy emulator or on your Gameboy.
This demo contains all the level. You can play from start to end.
Introduction - Castle Entrance

Level 1 - Zombie

Level 2 - Boss

| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | Alexspectror |
| Genre | Adventure, Action, Platformer |
| Tags | 2D, Action-Adventure, castlevania, Game Boy, Game Boy ROM, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- Update 02-15-2025 -- New version available!Feb 15, 2025
- Update 06-24-2024 -- Goodies Free Printable Game BoxJun 24, 2024
- Update 06-16-2024 -- Add Enemies life, new music and bug fixesJun 16, 2024
- Update 06-11-2024 -- Add Boss Health and New HUD.Jun 11, 2024
- Update 06-04-2024 -- Demo with new HUDJun 04, 2024
- Update 06-03-2024 -- Add Ending and Final Boss MusicJun 03, 2024
- Update 05-30-2024 -- New GameBoy Color (and pc) DEMO Available!May 30, 2024
- Update 05-30-2024 -- HUD ART MockupMay 30, 2024







Comments
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Enjoying it so far, but did hit a bug. In the first long hall way with the zombies, on the long staircase before the door, I somehow climbed the railing instead of the stairs.
I climbed all the way up, thinking it was just a display error, but ended up out of sight above the screen (I could see one of his feet still). Walked over to the door to see if it'd fix by me walking through it, and got stuck.
An idea: redesign screens to take into account the smaller resolution of the GB(C). Refer to how Ducktales GB 1 and 2, or Darkwing Duck GB did it.
Also optionally implement a time limit and lives system.
This is fire! Just got my gameboy so this is a blessing. Thank you, internet man
i saw your yt vid on music, do u have any socials i can message?
Hello Elvies. You can reach me on Discord with the same pseudo : Alexspectror. And on the GB studio community. in fact, are you the same Elvies ? I think i already saw messages from you.
On block 2, I was hit by a bat whilst trying to go downstairs and got stuck inside the floor.
Thanks for the bug report. I will fix it for the new version :)
Great demake.
Nice work, can't wait for the full release
Just wanted to drop in and let you know I made an article and YouTube video about your work. Looks absolutely amazing already.
Thanks a lot, it's very appreciated :). The new demo (where i added gb color version + musics and sfx + crouch state and stairs and many bug fix is coming very soon).
Very interesting. I love see projects like this in handhelds.
Thanks a lot for the sharing : ) I hope you liked playing it. I will publish the GB Color version early march. Still have many things to do on it (mostly develop boss and enemies pattern).