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Devlog
Update 06-24-2024 -- Goodies Free Printable Game Box
June 24, 2024
by
Alexspectror
Hello Vampire Hunters, I worked on packaging this week end, with the printable game box . Feel free to download the gabarit and makes your own Castlevania for Gameboy box. As reference, I used the Cas...
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Update 06-16-2024 -- Add Enemies life, new music and bug fixes
June 16, 2024
by
Alexspectror
Hello Vampire Killers, some news about the game developpement. This week, i have: - Changed the End Screen music with a better and nice theme rearranged by Sl3DZ. -Updated the EndScreen screen with so...
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Update 06-11-2024 -- Add Boss Health and New HUD.
June 11, 2024
by
Alexspectror
Hello Vampire Killers, I just updated a new demo! With this new demo comes a new HUD ..and boss life. Now, all the boss have 10 life points and gives more challenge. I also fix many elements and bugs...
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Update 06-04-2024 -- Demo with new HUD
June 04, 2024
by
Alexspectror
Hello Vampire Killers, A new demo is available with the new HUD. Enjoy ! On the next update, enemies and boss will finally have life points...
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Update 06-03-2024 -- Add Ending and Final Boss Music
June 03, 2024
by
Alexspectror
1
Hello Vampire Killers, A small update to tell you i just added the two last music in the game. Ending and Credits Final Boss. I am also working on the HUD refacto. See you soon :)...
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Update 05-30-2024 -- New GameBoy Color (and pc) DEMO Available!
May 30, 2024
by
Alexspectror
Hello Vampire Hunters! The new Castlevania for GameBoy DEMO is available! It's now optimized for Gameboy Color. Don't hesitate to download to .gb and play directly on your Gameboy or on an emulator. O...
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Update 05-30-2024 -- HUD ART Mockup
May 30, 2024
by
Alexspectror
Hello Vampire Hunters, Today, i worked on some ART iterations for the new HUD in game. Here two examples. I will probably go on the V2 as it occupies less space , just 8 pixel height, and let more are...
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Update 05-28-2024 -- Add Music for Level 5 and Level 6
May 28, 2024
by
Alexspectror
1
Hello Vampires hunters, On this last update, i added the music for Level 5 and Level 6. Level 05 Level 06 See you soon for the next update!...
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Update 05-26-2024 -- Add Music for Level 1 to Level 04 and VFX
May 26, 2024
by
Alexspectror
1
Hello Vampire hunters, I finally worked on the sound and music part for Castlevania GB . What is a Castlevania without its majestic OST? It was time to convert the original NES sountrack to the 4 chan...
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Update 05-25-2024 -- Add Stairs and debug.
May 25, 2024
by
Alexspectror
1
Hello everyone, after a long and harsh time, stairs are now working in game. I also fixed many, many bugs (death animation, on hit movement), glitchy animations, actors no well setted. For celebring t...
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Update 02-25-2024 -- Add Crouch animation
February 25, 2024
by
Alexspectror
1
Now you can crouch and attack. It will help you to pass trhough small passage and kill some enemies...
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Update 02-18-2024 -- GameBoy Color Version
February 18, 2024
by
Alexspectror
Castlevania GB is now optimized for GameBoy Color. Every Asset is now colorized. Here some ingame screenshots! Introduction Level 01 Level02 Level 03 Level 04 Level 05...
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Update 02-10-2024 -- New Demo Is Available!!
February 10, 2024
by
Alexspectror
A New demo is available. You can play directly in your browser or download the rom (.gb) and play it into a Gameboy emulator or on your Gameboy. This demo contains all the level from the Original game...
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Update 02-04-2024 -- Add GameOver Flow + Debug Menu + Introduction flow
February 04, 2024
by
Alexspectror
I ve just added the Game Over screen. This screen allow the player to restart the current level with three new life or restart the game and go the main menu. >Game Over Screen I have also added a Debu...
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Update 02-04-2024 -- Add Boss: MummyMan, Frankenstein, Death and Dracula
February 04, 2024
by
Alexspectror
All original Bosses are now implemented in game and waiting for you into their room. They move and are animated. They can kill you and you can kill them. >add Level 03 Boss Mummy Man >Add Level 04 Bos...
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Update 02-02-2024 -- Add Death animation and checkpoint system
February 02, 2024
by
Alexspectror
>Add new dead animation. When life reach 0 , now the player play an animation. Player Character fall down and its body stay dead on the floor if your last life point has been taken by a trap or an ene...
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Update 01-28-2024 -- Add Level 06 (Final Stage)
January 28, 2024
by
Alexspectror
Add Level 06 - Final Stage. >Playthrough video without enemies. >Background Assets : Part 1 Part 2 Part 3 Part 4 Part 5 Part 6...
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Update 01-28-2024 -- Add Level 05
January 28, 2024
by
Alexspectror
Level 05 is now playable. >Assets/Background Sprites Part1 Part2 Part3 Part4 Part5...
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Update 01-24-2024 -- Add Level 04
January 24, 2024
by
Alexspectror
Add new sprites and background for Level 04. Collisions are working. Now you can play through Level 04 : The catacombs. >Assets/Background Sprites Part 1 Part 2 Part3 >Ingame...
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Update 01-23-2024 -- Add level Transition
January 23, 2024
by
Alexspectror
Add cinematic between levels to show the player progression. Cinematic is played , funcionnal and updated from Level 2 to Level 6. >Background (Full screen, and displayed with horizontal scroll) >Spri...
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Update 01-20-2024 -- Add new enemies
January 20, 2024
by
Alexspectror
Hello everyone, With this update comes the missing enemies on the level 2: ghost , cannon dragon and spike trap. I have also fixed some bugs as collision and doors. Update : -Added new ennemies >Canno...
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Update 01-17-2024 -- Add Level 03
January 17, 2024
by
Alexspectror
-Added Level 03 sprites and background >extracted and adapted from NES to Gameboy 140px height and GB palette color - -Added Level 03 Collision >Level is fully playable with no enemy (collision are wo...
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Update 01-14-2024 -- Add Boss Medusa
January 15, 2024
by
Alexspectror
Level 2 Boss Medusa is now functional. Added player position and event to activate boss pattern, added boss movement and kill animation...
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