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Enjoying it so far, but did hit a bug. In the first long hall way with the zombies, on the long staircase before the door, I somehow climbed the railing instead of the stairs. 

I climbed all the way up, thinking it was just a display error, but ended up out of sight above the screen (I could see one of his feet still). Walked over to the door to see if it'd fix by me walking through it, and got stuck.

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An idea: redesign screens to take into account the smaller resolution of the GB(C). Refer to how Ducktales GB 1 and 2, or Darkwing Duck GB did it.

Also optionally implement a time limit and lives system.

This is fire! Just got my gameboy so this is a blessing. Thank you, internet man

i saw your yt vid on music, do u have any socials i can message?

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Hello Elvies. You can reach me on Discord with the same pseudo : Alexspectror. And on the GB studio community. in fact, are you the same Elvies ? I think i already saw messages from you. 

On block 2, I was hit by a bat whilst trying to go downstairs and got stuck inside the floor.

Thanks for the bug report. I will fix it for the new version :)

Great demake.


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Nice work, can't wait for the full release

Just wanted to drop in and let you know I made an article and YouTube video about your work. Looks absolutely amazing already. 

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Thanks a lot, it's very appreciated :). The new demo (where i added gb color version + musics and sfx + crouch state and stairs and many bug fix is coming very soon).

Very interesting. I love see projects like this in handhelds.

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Thanks a lot for the sharing : ) I hope you liked playing it. I will publish the GB Color version early march.  Still have many things to do on it (mostly develop boss and enemies pattern).