Update 05-26-2024 -- Add Music for Level 1 to Level 04 and VFX


Hello Vampire hunters,

I finally worked on the sound and music part for Castlevania GB . What is a Castlevania without its majestic OST? It was time to convert the original NES sountrack to the 4 channels gameboy. 


Now,there is also plenty sounds implemented into the game (whip attack, collect items, damage, dead). I worked on the .wav system for Gameboy to avoid too many noise and glitch by converting the samples in 8bits 8000hz.


The music part is done for Level 1 to 4, Boss Music, Introduction and GameOver.


NEXT STEPS:
>Today, i will work on the two remaining level 5 and 6.
>This coming week , i will do a pass on some musics. As, I learned how to use samplers as OpenMPT, hUGETracker and the GBStudio Tracker for this project , i think many part can be improve. (battery, missing elements, rhythm).
>I will implement the music, make some tests to check if the current version is ok. And push a new demo (so yes, i will not be today as i write yesterday. But i prefer a stable version than something broken).

After that,
>Focus on making a clean HUD.
>Add life to enemies and boss (actualy they are allo destroyed in one hit).
>Enemy and Boss pattern optimization
>Bug fix (colision, projectiles, etc). 

See you soon ! 

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