Update 02-02-2024 -- Add Death animation and checkpoint system
Castlevania for Gameboy » Devlog
>Add new dead animation. When life reach 0 , now the player play an animation.
Player Character fall down and its body stay dead on the floor if your last life point has been taken by a trap or an enemy. Player Character will also goes outside the screen if you fall into water of into a pit.
>Update HUD .
HUD displays now Life points (max 10pts), Hearts collected , and life count (max 3)
> Add Checkpoint System
Now the game save your progress, and in each Level , if you die, you will respawn in the correct area.
> Add enemy Damage system.
Each enemy gives now different damage. Ex: Zombie : 2pts, Bat : 1pt, Boss : 4pts.
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Castlevania for Gameboy
Demake of the first Castlevania NES game for Gameboy.
Status | In development |
Author | Alexspectror |
Genre | Adventure, Action, Platformer |
Tags | 2D, Action-Adventure, castlevania, Game Boy, Game Boy ROM, Singleplayer |
More posts
- Update 06-24-2024 -- Goodies Free Printable Game BoxJun 24, 2024
- Update 06-16-2024 -- Add Enemies life, new music and bug fixesJun 16, 2024
- Update 06-11-2024 -- Add Boss Health and New HUD.Jun 11, 2024
- Update 06-04-2024 -- Demo with new HUDJun 04, 2024
- Update 06-03-2024 -- Add Ending and Final Boss MusicJun 03, 2024
- Update 05-30-2024 -- New GameBoy Color (and pc) DEMO Available!May 30, 2024
- Update 05-30-2024 -- HUD ART MockupMay 30, 2024
- Update 05-28-2024 -- Add Music for Level 5 and Level 6May 28, 2024
- Update 05-26-2024 -- Add Music for Level 1 to Level 04 and VFXMay 26, 2024
- Update 05-25-2024 -- Add Stairs and debug.May 25, 2024
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