Update 02-02-2024 -- Add Death animation and checkpoint system
Castlevania for Gameboy » Devlog
>Add new dead animation. When life reach 0 , now the player play an animation.
Player Character fall down and its body stay dead on the floor if your last life point has been taken by a trap or an enemy. Player Character will also goes outside the screen if you fall into water of into a pit.
>Update HUD .
HUD displays now Life points (max 10pts), Hearts collected , and life count (max 3)
> Add Checkpoint System
Now the game save your progress, and in each Level , if you die, you will respawn in the correct area.
> Add enemy Damage system.
Each enemy gives now different damage. Ex: Zombie : 2pts, Bat : 1pt, Boss : 4pts.
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Castlevania for Gameboy
Demake of the first Castlevania NES game for Gameboy.
Status | In development |
Author | Alexspectror |
Genre | Adventure, Action, Platformer |
Tags | 2D, Action-Adventure, castlevania, Game Boy, Game Boy ROM, Singleplayer |
More posts
- Update 02-25-2024 -- Add Crouch animation78 days ago
- Update 02-18-2024 -- GameBoy Color Version84 days ago
- Update 02-10-2024 -- New Demo Is Available!!93 days ago
- Update 02-04-2024 -- Add GameOver Flow + Debug Menu + Introduction flow98 days ago
- Update 02-04-2024 -- Add Boss: MummyMan, Frankenstein, Death and Dracula99 days ago
- Update 01-28-2024 -- Add Level 06 (Final Stage)Jan 28, 2024
- Update 01-28-2024 -- Add Level 05Jan 28, 2024
- Update 01-24-2024 -- Add Level 04Jan 24, 2024
- Update 01-23-2024 -- Add level TransitionJan 23, 2024
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